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H.4431
House
Active
An Act relative to internet gaming
Bill Text
SECTION 1. The General Laws are hereby amended by inserting after chapter 23N the following chapter:- CHAPTER 23O. INTERNET GAMING. Section 1. The general court hereby finds and declares that: (1) it is in the best interests of the commonwealth for the commonwealth to operate internet gaming and that it is the intent of the general court to authorize internet gaming within the commonwealth and through reciprocal agreements with other approved jurisdictions; (2) illegal internet gaming channels operating throughout the United States pose a critical threat to the safety and welfare of the citizens of the commonwealth and that a secure and highly regulated policy framework will protect the public and positively benefit state revenues and the commonwealth's economy; (3) the most effective and efficient manner in which the commonwealth can operate and regulate the forms of internet gaming authorized by the provisions of this chapter is to limit the number of authorized operators to those who are licensed; (4) the granting of licenses pursuant to the provisions of this chapter, while maintaining all ownership rights and exercising control through strict regulation of all internet wagering authorized by the provisions of this chapter, constitutes an appropriate exercise by the general court of the power granted it by the commonwealth; and (5) the operation of internet wagering in conjunction with brick-and-mortar casinos serves to protect, preserve, promote, and enhance the tourism industry of the commonwealth as well as the general fiscal well-being of the commonwealth and its subdivisions. Section 2. As used in this chapter the following words shall, unless the context clearly requires otherwise, have the following meanings: "Adjusted gross revenue", the total of all sums actually received by an internet gaming operator from internet gaming operations less the total of all sums paid out as winnings to patrons. "Commission", the Massachusetts gaming commission established under section 3 of chapter 23K. "Internet game", an internet-based game conducted on a computer, mobile device or any other internet device, in which a patron wagers money for the opportunity to win money or something of monetary value. Authorized internet games include, but are not limited to, poker, blackjack, craps, roulette, cards, slots, progressives, jackpots, game show style games, games driven by a random number generator or remote gaming service, peer-to-peer and skill-based games or any other games substantially equivalent to those typically offered at a casino, and any other game approved by the commission. "Internet gaming", the business of accepting monetary wagers on internet games via approved gaming operations that are conducted online in accordance with regulations via a computer, a laptop, a game console, a tablet, a mobile phone or any other digital device that has internet access and game play capabilities. "Internet gaming account", an account established by a patron for the deposit and withdrawal of funds used for internet gaming. A patron may deposit by methods approved by the commission and withdraw funds for internet gaming and other authorized purchases, and to which the operator may credit winnings or other amounts due to or authorized by that patron; provided, however, that such account may be established, verified and funded by the patron remotely through an approved internet gaming platform, and the patron may be permitted to use the same account to participate in internet gaming and mobile or digital sports wagering with an operator licensed to conduct both internet gaming and mobile or online sports wagering. "Internet gaming brand", the names, logos and brands that an internet gaming operator holds out to the public as its internet gaming platform. "Internet gaming operator", a party or parties licensed by the commission to operate internet gaming. "Internet gaming platform", the combination of hardware and software or other technology designed and used to manage, conduct and record internet gaming and the wagers associated with internet gaming. "Internet gaming skin", a distinctly branded internet gaming platform operated by an internet gaming operator, which may encompass a website, mobile application or other portal to the internet gaming platform. The brand may be that of the internet gaming licensee or its affiliate, the internet gaming management vendor or another brand as agreed upon by the internet gaming licensee and its internet gaming management vendor. "Live dealer internet game", an internet game, typically offered in a casino or any other game approved by the commission, conducted by a gaming attendant or gaming equipment or both, in a live internet game studio in which video is streamed to an internet gaming platform and patrons have the ability to communicate game decisions through the internet gaming platform, and may be permitted to interact with game attendants and fellow patrons. "Live internet game studio", a physical location in the commonwealth or in a permissible jurisdiction in accordance with a multi-state internet gaming agreement, which utilizes live video and audio streaming technology to provide an internet gaming licensee with a live internet game simulcast. "Online sweepstakes game", any game, contest or promotion, in which a prize is awarded based on chance, that is available on the internet and accessible on a mobile phone, computer terminal or similar access device, that utilizes a dual-currency system of payment allowing the player to exchange the currency for any prize or award or cash or cash equivalents, and simulates casino-style gaming, including but not limited to, slot machines, video poker, and table games, lottery games and sports wagering. "Permissible jurisdiction", a jurisdiction other than this commonwealth from which wagers on internet gaming may be accepted pursuant to a multi-state internet gaming agreement. Section 3. (a) The commission shall have exclusive jurisdiction to issue, renew, revoke or suspend internet gaming licenses, conduct investigations, impose sanctions and govern all aspects of internet gaming operations in the commonwealth. (b) The commission shall promulgate rules and regulations necessary for the implementation, administration and enforcement of this chapter. The commission may promulgate emergency rules and regulations in accordance with applicable procedures for the promulgation of emergency rules and regulations. (c) The commission shall promulgate regulations to prohibit: (1) the purchase or other use of any personal biometric data for internet gaming or aiding a patron in placing a wager with internet gaming operators; (2) the following advertising, marketing and branding activities: (i) advertisements, marketing and branding in such a manner that it is deceptive, false, misleading or untrue or tends to deceive or create a misleading impression whether directly or by ambiguity or omission; (ii) use of unsolicited pop-up advertisements on the internet or by text message directed to an individual on the list of self-excluded persons; (iii) any form of advertising, marketing or branding that the commission deems unacceptable or disruptive to the viewer experience; (iv) advertising, marketing and branding deemed to appeal directly to a person younger than 21 years old; and (v) advertising on any billboards or any other public signage, which fails to comply with any federal, state or local law. Section 4. The commission shall have the power to: (1) hold hearings, administer oaths, issue subpoenas or subpoenas duces tecum and compel production of records or other documents and testimony of witnesses whenever, in the judgment of the commission, it is necessary; (2) promulgate rules which may include, but are not limited to, those governing the acceptance of wagers on internet games; maximum wagers which may be accepted by an operator from any one patron on any one internet game; method of accounting to be used by operators; types of records which shall be kept; protections for patrons placing wagers and enforcement of responsible gaming measures; (3) compel any person licensed by the commission to file such data, documents and information as shall appear to the commission to be necessary for the performance of the duties under this chapter, including, but not limited to, financial statements; (4) enter into arrangements with any state or state government agency for the purposes of exchanging information, entering into multi-state internet gaming agreements or performing any other act to better ensure the proper conduct of internet gaming under this chapter; and (5) be funded by the legalized internet gaming operations which it is charged with regulating, through the receipt of application fees, licensing fees, monetary fines imposed for regulatory infractions, proportional assessments or other mechanisms for equitable reimbursement of regulatory costs, and may receive governmental appropriations as may be necessary to carry out its duties and responsibilities. Section 5. The commission shall establish and maintain a code of ethics governing its specific needs to apply to all members and employees of the commission. Members and employees of the commission and their spouses and cohabitants shall be prohibited from wagering on internet gaming in the commonwealth. Section 6. (a) It shall be unlawful for any person to offer or accept internet gaming wagers in this commonwealth without a valid internet gaming operator license. (b) The commission shall issue an internet gaming license to any holder of a gaming license under chapter 23K that meets the requirements of this chapter and the regulatory framework of the commission. A holder of an internet gaming license may offer internet gaming via internet gaming platforms. A holder of an internet gaming license may contract with gaming platform providers by issuing up to 3 internet gaming skins to gaming platform providers. The internet gaming platforms shall not be required to be branded or co-branded with the brand of the holder of the internet gaming license. Furthermore, the licensee may offer their platform under multiple internet gaming brands. (c) Upon application by a gaming licensee and payment of a $100,000 application fee, the commission shall grant an internet gaming license to an operator that provides for the right to conduct internet gaming in the commonwealth. (d) Each applicant for an internet gaming skin shall meet all requirements for licensure and pay a nonrefundable license and application fee of $50,000. The commission may adopt rules establishing additional requirements for an authorized skin holder. The commission may accept licensing by another jurisdiction that it specifically determines to have similar licensing requirements as evidence of meeting the commission licensing requirements. Section 7. (a) During the first 12 months after the effective date of this chapter, the commission may issue a temporary internet gaming operator license, subject to the provisions of this chapter. A temporary internet gaming operator license issued under this chapter shall remain in effect until the earlier of the date occurring 12 months after the issuance of the authorization or other date upon which the commission makes a final determination on the person's license. The effectiveness of a temporary internet gaming operator license may be extended by the commission, upon showing of good cause, for up to 6 months. (b) A temporary internet gaming operator license shall allow an applicant for an internet gaming operator license to engage in all functions of internet gaming during the duration of the temporary internet gaming operator license. (c) A temporary internet gaming operator license may not be issued unless: (1) the applicant has submitted a complete application for an internet gaming operator license; (2) the applicant agrees to pay or has paid the internet gaming operator license fee prior to issuance of the temporary internet gaming license; (3) the commission has completed a preliminary background investigation of the applicant and any qualifier or key employee of the applicant determined by the commission to be included in the investigation and found no adverse information that would impact suitability for licensure; and (4) the applicant holds a plenary license in good standing to conduct internet gaming issued by a proper authority in another state or territory of the United States that the commission has determined imposes requirements for licensure and qualification substantially equivalent to or exceeding the requirements in this commonwealth. Section 8. (a) It shall be the affirmative responsibility of each applicant and licensee to establish by clear and convincing evidence the applicant's or licensee's individual qualifications, and for an internet gaming operator licensee, the qualifications of each person who is required to be qualified under this chapter. (b) All applicants shall pay a non-refundable application fee in an amount prescribed by regulation. (c) An applicant for licensure is required to demonstrate by clear and convincing evidence that the applicant, and all of its qualifiers, has good character, honesty and integrity, and financial stability, integrity and responsibility. (d) The officers, directors, persons holding directly or indirectly greater than 5 per cent ownership interest in an internet gaming operator applicant or licensee, any person having significant influence or control over internet gaming operations, and any other person who the commission designates as appropriate for qualification, shall be required to be qualified under this chapter. (e) The officers and directors of an applicant's or licensee's parent companies and persons holding directly or indirectly greater than 5 per cent ownership interest in a parent company of an internet gaming operator applicant or licensee shall be required to be qualified under this chapter. (f) Any applicant, licensee, registrant or any other person who must be qualified pursuant to this chapter shall provide all information required and satisfy all requests for information pertaining to qualification and in the form specified by regulation. (g) All applicants, licensees, registrants and persons who must be qualified pursuant to this chapter shall waive liability as to the commonwealth and its instrumentalities and agents, for any damages resulting from any disclosure or publication in any manner, other than a willfully unlawful disclosure or publication, of any material or information acquired during inquiries, investigations or hearings. (h) All applicants, licensees, registrants and persons who must be qualified pursuant to this chapter shall have the continuing duty to provide any assistance or information required by the commission, and to cooperate in any inquiry, investigation or hearing conducted by the commission. (i) All applicants, registrants, qualifiers or licensees shall pay the costs of all background investigations, as applicable. (j) No internet gaming operator license shall be issued unless all persons designated as qualifiers by the commission have been found qualified under this chapter and are not disqualified by reason of any disqualification criteria in this chapter. Section 9. An internet gaming operator license application shall be denied if: (1) the applicant or any person required to be found suitable under this chapter or regulation has been convicted of a felony or an offense involving embezzlement, theft, fraud or perjury within the past 10 years in any jurisdiction, unless the conviction has been expunged by a court of competent jurisdiction; (2) the commission determines by clear and convincing evidence that the applicant or any person required to be found suitable under this chapter or regulation has committed a felony or an offense involving embezzlement, theft, fraud or perjury within the past 10 years in any jurisdiction even if such conduct has not been prosecuted or, if prosecuted, has been terminated in a manner other than with a conviction; (3) the applicant has intentionally provided material information on the application that is untruthful, misleading or inaccurate; or (4) the applicant has failed to cooperate with the background investigation. Section 10. (a) No person shall be employed by or perform services for an internet gaming operator unless the person has been licensed or registered in accordance with procedures and standards established by the commission. The commission shall designate by regulation which positions require a key employee license or an employee registration. (b) An applicant for a key employee license shall establish its individual qualifications, including good character, honesty and integrity and financial stability, integrity and responsibility by clear and convincing evidence. (c) The commission shall deny an application for a key employee license or revoke a key employee license if the applicant or licensee is disqualified from licensure by any of the following: (1) has been convicted of a felony or other crime involving embezzlement, theft, fraud or perjury within the past 10 years; (2) submitted an application for a license that willfully, knowingly or intentionally contains false or misleading information; (3) committed prior acts which have not been prosecuted or in which the applicant was not convicted, but form a pattern of misconduct that makes the applicant unsuitable for a license; or (4) has affiliates or close associates including members of organized crime and other persons of disreputable character, that would not qualify for a license or whose relationship with the applicant may pose an injurious threat to the interests of the public in awarding a gaming license to the applicant. (d) The commission shall deny or revoke an employee registration if the person is disqualified by any of the following: (1) has been convicted of a felony or other crime involving embezzlement, theft, fraud or perjury in the past 10 years; (2) submitted a registration form that willfully, knowingly or intentionally contains false or misleading information; (3) committed prior acts which have not been prosecuted or in which the registrant was not convicted, but form a pattern of misconduct that makes the registrant unsuitable; or (4) has affiliates or close associates, including members of organized crime and other persons of disreputable character, that would not qualify for a license or whose relationship with the applicant may pose an injurious threat to the interests of the public in awarding a registration to the applicant. Section 11. (a) It shall be unlawful for any person to provide services, goods, software or other components for offering internet games under this chapter, to any internet gaming operator or provider without first obtaining a valid internet gaming supplier license. (b) A non-refundable application fee of $15,000 shall apply to all internet gaming supplier applicants. (c) A person who conducts business, directly or indirectly, with an internet gaming license applicant or gaming licensee for provision of goods or services that directly relates to internet gaming, including, but not limited to, a person who does any of the following, shall be required to obtain a valid internet gaming supplier license: (1) manufactures, sells, leases, supplies or distributes devices, machines, equipment, accessories or items that: (i) are used in conducting internet gaming operations; (ii) are used in connection with a game that is played in internet gaming; (iii) have the capacity to affect the calculation, storage, collection, electronic security or control of the gaming revenues from internet gaming; (2) provides maintenance services or repairs internet gaming equipment; (3) provides gaming software systems such as accounting and patron monitoring systems; (4) serves as an independent testing laboratory; (5) supplies internet gaming software or systems; (6) manages, controls or administers the internet games or the bets or wagers associated with the games; (7) provides items or services that the commission has determined are used in or are incidental to internet gaming; or (8) provides game content or serves as a game aggregator. (d) Applicants for a supplier license are required to affirmatively demonstrate their good character, honesty and integrity and their financial stability, integrity and responsibility. (e) The commission shall establish regulations governing the scope of licensing for suppliers. Section 12. (a) Any license issued pursuant to this chapter shall be valid for a period of 5 years. (b) At least 90 days prior to the expiration of a license, the licensee shall submit a renewal application as required by the commission. (c) A renewal fee shall be paid as follows: (1) $100,000 for an internet gaming operator's license; (2) $50,000 for an internet gaming platform provider license; and (3) $15,000 for an internet gaming supplier license. Section 13. (a) For the privilege of holding a license to operate internet wagering under this chapter, the commonwealth shall impose and collect 15 per cent of the licensee's adjusted gross revenue for the operation of internet gaming. This privilege tax is in lieu of all other taxes and fees imposed on the operation of internet gaming or on the proceeds from the operation of internet gaming in this commonwealth. (b) The tax levied and collected pursuant to this chapter is due and payable to the commission in monthly installments on a date to be determined by the commission and in a payment method as prescribed by the commission. (c) A person who is required to file a return under this chapter must keep a record of all documents used to determine information the person provides in a return. These records shall be open at all times for inspection by the commission or an authorized representative of the commission and shall be kept for the applicable period of statute of limitations as set forth under state law. (d) If the amount of adjusted gross wagering revenue is a negative number for any month, the internet gaming operator shall carry forward the negative amount to the return filed for the subsequent month. Section 14. (a) An operator may accept wagers from an individual physically located within this commonwealth using a mobile or other digital platform or an internet wagering device, approved by the commission, through the patron's internet wagering account. (b) An internet gaming account may only be opened by an individual 21 years of age or older. (c) Internet gaming accounts may be established remotely and be capable of depositing and withdrawing funds remotely. (d) Total deposits by an individual over a 24-hour period shall not exceed $20,000. (e) Internet gaming operators and platform providers may permit patrons to make deposits to and withdrawals from internet gaming accounts using the following methods: (1) online and mobile payment systems that support online money transfers; (2) debit cards; (3) digital wallets where the provider of the digital wallet provides assurance that a credit card has not been used to deposit funds into the digital wallet; (4) prepaid cards not purchased with credit cards; (5) bank wires; (6) cash via casino locations or other approved retail locations; or (7) any other form approved by the commission. (f) Internet gaming accounts shall meet the following requirements: (1) a patron shall not have more than one internet gaming account with each internet gaming brand; (2) be registered in the name of the patron; (3) be established through the internet gaming operator or platform provider; (4) accounts shall not be transferable; (5) virtual private network or similar technology that falsifies a patron's physical location is prohibited; (6) collusion, cheating or other unlawful activity as outlined in state law or by the commission is prohibited; and (7) age-verification measures are required by the internet gaming operator or platform provider to establish internet gaming accounts remotely. (g) Internet gaming platforms shall meet the following requirements: (1) age and location verification mechanisms designed to prevent an individual less than 21 years of age from establishing an internet wagering account; (2) age and location verification mechanisms to prevent individuals not physically located within the commonwealth or within a permissible jurisdiction from establishing an internet wagering account; (3) ensure internet wagering is limited to transactions that are initiated and received within the commonwealth or a permissible jurisdiction; (4) verify that an internet wagering patron is physically located within the commonwealth or permissible jurisdiction when a wager is made; and (5) ensure that proper payments and refunds are made to patrons expeditiously or in a time period required by regulation. (h) The commission shall establish rules and conditions for suspension or termination by the commission or operator of an internet gaming account. Section 15. (a) The commonwealth may enter into reciprocal agreements with permissible jurisdictions for the conduct of internet gaming, provided such agreements are not inconsistent with federal law and the law of the jurisdiction in which the person placing a wager is located. (b) An internet gaming operator or platform provider in this commonwealth may accept internet gaming wagers from persons physically located in a permissible jurisdiction pursuant to a reciprocal agreement. (c) A reciprocal agreement with a permissible jurisdiction may allow a person physically located in this commonwealth to place a wager with an internet gaming operator or platform provider in such permissible jurisdiction. Section 16. (a) The commonwealth hereby creates the Player Health Program to increase public awareness of problem gambling, promote responsible gaming and provide services for problem gambling prevention, treatment and recovery services. (b) The commission shall develop and administer the Player Health Program. (c) The Player Health Program Fund is hereby established and consists of the following funding mechanisms: (1) fees deposited in association with this chapter; (2) money appropriated to the fund by the legislature; (3) money received from other sources including, but not limited to, donations or gifts; and (4) a specific percentage of the tax levied on gaming revenue, as set by regulation. (d) Expenses associated with the Player Health Program Fund shall be paid from money in the fund. (e) Any money in the fund following expenses in the state fiscal year shall remain in the fund and shall not revert to the General Fund. (f) The Player Health Program may include the following duties and responsibilities: (1) development and implementation of awareness campaigns to educate the public on the risks associated with gambling and the consequences of problem gambling; (2) development and implementation of treatment programs for individuals with gambling addiction and comorbid disorders; (3) coordination with other states and their regulatory frameworks to gather information and implement best practices; (4) contract with public or private entities to assist with the conducting and implementation of the Player Health Program; and (5) consultation with national and state entities dedicated to responsible and problem gambling in developing best practices. Section 17. (a) Each internet gaming operator shall implement a responsible gaming lead for the commonwealth who shall be responsible for collaborating with the commission in ensuring at risk patrons are provided responsible gaming information such as community-based resources and resources available by the operator. (b) The commission shall work with internet gaming operators to designate trained AI solutions to identify potentially risky or dangerous play based upon a patron's account activity and previous behavior. Automated triggers should include but not be limited to: (1) total deposits exceeding a sum specified by the commission in a patron's account over a 24-hour period; (2) patrons accessing voluntary exclusion program but failing to finalize process; (3) patrons requesting multiple cool-off periods within a specified time period; (4) continuous cancellations of withdrawals; (5) abnormal increases in patron's time spent on internet gaming platform compared to previous weeks; (6) abnormal increases in the amount of wagers during a patron's sessions; and (7) any automated triggers as approved by the commission. (c) An internet game shall not actively encourage patrons to chase their losses, increase their bet or increase the amount they have decided to gamble or continue to gamble after they have indicated that they wish to stop. (d) An internet game shall not include specific features or functions which would allow the patron to bypass normal gameplay, such as directly accessing a bonus game, by increasing the amount wagered in order to access a specific feature. (e) An internet game must be capable of allowing a registered patron to establish the following responsible gaming limits. Any decrease to these limits may not be effective later than the registered patron's next login. Any increase to these limits must become effective only after the time period of the previous limit has expired and the registered patron reaffirms the requested increase: (1) a deposit limit must be offered on a daily, weekly and monthly basis and must specify the maximum amount of money a registered patron may deposit during a particular period of time; (2) a limit on the amount of money spent on a daily, weekly and monthly basis must be offered. The registered patron shall be unable to participate in gaming for the remainder of the time selected if the registered patron reaches the loss limit; (3) a limit on the maximum amount of any single wager on any internet game; (4) a time-based limit must be offered on a daily basis and must specify the maximum amount of time, measured hourly from the registered patron's login to log off, a registered patron may spend engaging in internet gaming, provided that if the time-based limit is reached a registered patron is permitted to complete any round of play or active or prepaid event; and (5) a temporary suspension of a patron's internet gaming account must be offered for any number of hours or days, as selected by the registered patron, which shall not be less than 72 hours. (f) When an internet gaming account is suspended, the registered patron shall continue to have access to the internet gaming account and shall be permitted to withdraw funds from the account. (g) Promotion of internet gaming shall be restricted to those 21 years of age and older. (h) Advertising shall disclose that internet gaming is for adults 21 years of age or older. (i) Marketing shall not use characters, performers or influencers who primarily appeal to audiences under the age of 21. For example, advertising should not appear on media aimed at children like children's television programming or social media networks aimed at children. (j) Advertising shall not be permitted on college or university campuses. (k) Advertising messages should contain language promoting responsible gaming, including state mandates as approved by the commission, and provide for a toll-free helpline like 1-800-GAMBLER. (l) The use of "risk-free" language shall be prohibited. Section 18. The commission may require an internet gaming operator to pay license and renewal fees in an amount prescribed by regulation. The license issuance fee shall be based upon the cost of investigation and consideration of the license application. The renewal fee shall be based upon the cost of maintaining enforcement, control and regulation of internet gaming operations. Section 19. (a) It shall be unlawful for any person or entity to operate, conduct or promote online sweepstakes games within the commonwealth. (b) It shall be unlawful for any person or entity to take any action to support or assist in the operation, conduct or promotion of online sweepstakes games within the commonwealth. (c) Whoever violates subsections (a) or (b) shall be subject to a fine of not less than $10,000 and not more than $100,000 for each violation and subject to potential loss of gaming license. (d) Repeat offenders shall be subject to increased fines, potential loss of gaming license, and potential imprisonment of up to 2 years. (e) The commission may conduct investigations, hold hearings and issue subpoenas to ensure compliance with this section. Section 20. (a) Whoever knowingly tampers with software, computers or other equipment used to conduct internet gaming to alter the odds or the payout of a game or disables the game from operating according to the rules of the game as promulgated by the commission is guilty of a crime and shall be subject to imprisonment for a term of not more than 5 years and a fine of not more than $50,000 and in the case of a person other than a natural person, to a fine of not more than $200,000 and any other appropriate disposition authorized by the commission. (b) In addition to the penalties provided in subsection (a), an employee of the internet gaming operator who violates subsection (a) shall have their license revoked and shall be subject to such further penalty as the commission deems appropriate. (c) In addition to the penalties provided in subsection (a), an internet gaming operator that violates subsection (a) shall have its license to conduct internet gaming revoked and shall be subject to such further penalty as the commission deems appropriate. (d) Any person who knowingly offers or allows to be offered any internet game that he or she knows has been tampered with in a way that affects the odds or the payout of a game is guilty of a crime and shall be subject to imprisonment for a term of not more than 5 years and a fine of not more than $50,000 and in the case of a person other than a natural person, to a fine of not more than $200,000 and any other appropriate disposition authorized by the commission. (e) In addition to the penalties provided in subsection (d), an employee of the internet gaming operator who violates subsection (d) shall have their license revoked. (f) In addition to the penalties provided in subsection (d), an internet gaming operator that violates subsection (d) shall have its license to conduct internet gaming revoked. Section 21. (a) A licensed internet gaming operator shall be permitted to operate 24 hours a day unless otherwise directed by the commission. (b) For record keeping and tax purposes, the gaming day in a gaming facility shall commence as set by regulation. (c) An applicant for an internet gaming operator license shall create, maintain and file with the commission a description of its internal procedures and administrative and accounting controls for the conduct of internet gaming in a form and manner prescribed by regulation. (d) The commission shall have broad discretion in approving or rejecting the internal controls of an internet gaming operator or applicant that are submitted pursuant to this chapter. (e) An inspector or agency of the commission shall have the power and authority to stop internet gaming operations until corrective action is taken where the inspector knows or reasonably suspects that the approved internal controls are not being followed by the internet gaming operator. (f) The commission may utilize the services of a private testing laboratory that has obtained a license as a gaming vendor to perform the testing of internet gaming equipment needed for approval. Section 22. Any information that is submitted, collected or gathered as part of an application to or background investigation conducted by, the commission for a license or registration is confidential except as provided by regulation and shall not be subject to disclosure to any third party, unless the request for the information is made by a duly authorized law enforcement agency or pursuant to a court order. Section 23. (a) The commission shall establish and maintain a list of persons who are to be excluded from internet gaming, to be known as the exclusion list. (b) The commission shall implement procedures for placement of persons on the exclusion list. (c) An updated list of excluded persons shall be distributed to all internet gaming operators on a regular and continuing basis upon placement of a person on the list. (d) Internet gaming operators shall implement effective procedures to ensure that persons on the exclusion list are prohibited from engaging in internet gaming. (e) An internet gaming operator shall be subject to disciplinary action for knowingly allowing a person on the exclusion list to participate in internet gaming. (f) The exclusion list may include any of the following persons: (1) a career offender whose participation in internet gaming would be inimical to the public interest; (2) an associate of a career offender whose association is such that his or her participation in internet gaming would be inimical to the public interest; (3) any person who has been convicted of a criminal offense in any jurisdiction, which is punishable by more than 6 months of incarceration or who has been convicted of any crime or offense involving moral turpitude, and whose participation in internet gaming would be inimical to the public interest; or (4) any person whose participation in internet gaming would be inimical to the public interest including, but not limited to: (i) persons found to have cheated in internet gaming activity; (ii) persons whose privileges for licensure have been revoked; (iii) persons with a documented history of conduct involving the undue disruption of the gaming operations in a gaming facility or internet gaming operations; and (iv) persons subject to an order of a court of competent jurisdiction excluding such persons from gaming facilities or internet gaming operations. (g) A person's participation in internet gaming may be considered inimical to the public if known attributes of such person's character and background: (1) are incompatible with the maintenance of public confidence and trust in the credibility, integrity, and stability of licensed gaming operations; (2) could reasonably be expected to impair the public perception of, and confidence in, the strict regulatory process created by this chapter and regulations; or (3) would create or enhance a risk of the fact or appearance of unsuitable, unfair or illegal practices, methods or activities in the conduct of internet gaming or in the business or financial arrangements incidental thereto. (h) A finding of inimicality may be based upon the following: (1) the character or background of the person; (2) the history and nature of the involvement of the person with gaming operations in any gaming jurisdiction; or (3) any other factor reasonably related to the maintenance of public confidence in the regulatory process and the integrity of internet gaming operations. Section 24. (a) The commission shall establish procedures for placement on and removal from a voluntary self-exclusion list that can also allow players to opt in to a national voluntary self-exclusion program. (b) An individual whose name is placed on the voluntary self-exclusion list shall be prohibited from establishing an internet gaming account and engaging in internet gaming for the duration of the exclusion period and shall not collect any winnings or recover any losses resulting from any internet gaming activity. (c) An individual may request to have his or her name placed on the voluntary self-exclusion list by completing the application and procedure prescribed by the commission. (d) The commission may approve placement on the voluntary self-exclusion list if it determines that the application has been made voluntarily by the individual. (e) An individual may select any of the following time periods as a minimum length of exclusion: (1) 1 year; (2) 3 years; (3) 5 years; or (4) lifetime. (f) An internet gaming operator license may be conditioned, suspended or revoked, and the internet gaming operator assessed a civil administrative penalty pursuant to this chapter if it is determined that an internet gaming operator has: (1) knowingly or recklessly failed to exclude any individual who is on the voluntary self-exclusion list from internet gaming. It shall not be deemed a knowing or reckless failure if an individual on the voluntary self-exclusion list shielded his or her identity or otherwise attempted to avoid identification; or (2) failed to abide by any provision of the internet gaming operator's approved written policy and procedures for compliance with the voluntary self-exclusion program. Section 25. (a) An internet gaming operator shall submit to the commission an annual audit of its accounting records prepared by a certified public accountant in accordance with generally accepted accounting principles and applicable state and federal laws. (b) An internet gaming operator shall submit the report of the auditor to the commission within 4 months after the end of the financial year, unless the period is extended by the commission for good cause shown. (c) In addition to the requirements to engage an external auditor, an internet gaming operator shall conduct internal audits of its processes, procedures, and accounting records as necessary to ensure compliance with its approved internal control systems and submit its written findings to the commission. (d) An internet gaming operator who is in violation of the requirements of subsections (a) through (c) shall be liable for any sanctions as established by this chapter. (e) The commission shall have the power and authority to conduct audits of the internet gaming operations of an internet gaming operator on an annual basis and at such other times deemed necessary by the commission. (f) The commission may retain the services of a consultant to conduct an audit of an internet gaming operator. (g) An internet gaming operator shall cooperate with an audit conducted by the commission or its consultant, and make available for examination all requested books, records, accounts and financial statements. Section 26. (a) The commission may assess a civil administrative penalty on an internet gaming operator who fails to comply with any provision of this chapter, rules or any regulation or order adopted by the commission; provided, however, that the noncompliance shall have occurred after the commission has given such operator written notice of the noncompliance and the time stated in the notice for coming into compliance has elapsed; provided further, that the commission may assess a penalty without providing written notice if the failure to comply: (1) was part of a pattern of noncompliance and not an isolated instance; (2) was willful or neglectful and not the result of error; (3) resulted in a significant breach to the integrity of the operator or the internet gaming laws of the commonwealth; or (4) consisted of failure to promptly report to the commission any knowledge of evidence or circumstances that would cause a reasonable person to believe that a violation of this chapter has been committed. (b) For the purpose of determining whether such noncompliance was part of a pattern of noncompliance and not an isolated instance, the commission shall consider, but not be limited to; (1) whether the commission had previously notified the internet gaming operator of such noncompliance on more than 1 occasion during the previous month or of any noncompliance with the same provision of a law, regulation order, license or approval as the current noncompliance during the previous 6-month period; or (2) whether the current and previous instances of noncompliance, considered together, indicate a potential threat to the integrity of the operator and internet gaming in the commonwealth or an interference with the commission's ability to efficiently and effectively regulate internet gaming in the commonwealth and enforce any regulation, license or order. (c) When the commission has determined that the actions or inactions of a licensee or registrant constitute a regulatory violation, in its discretion it may impose any sanctions it deems appropriate, including but not limited to the power to: (1) impose fines on licensees and registrants in amounts as established by regulation; (2) impose conditions on licenses and registrations; (3) issue letters of reprimand; (4) issue cease and desist orders against licensees and registrants; (5) suspend licenses and registrations; and (6) revoke licenses and registrations. (d) In considering appropriate sanctions in a particular case, the commission shall consider: (1) the risk to the public and to the integrity of gaming operations created by the conduct of the licensee or registrant; (2) the seriousness of the conduct of the licensee or registrant, and whether the conduct was purposeful and with knowledge that it was in contravention of the provisions of this chapter or of any regulations adopted thereunder; (3) any justification or excuse for such conduct by the licensee or registrant; (4) the prior history of the licensee or registrant with respect to gaming activity; (5) the corrective action taken by the licensee or registrant to prevent future misconduct of a like nature from occurring; and (6) in the case of a monetary penalty, the amount of the penalty in relation to the severity of the misconduct and the financial means of the licensee or registrant. The commission may impose any schedule or terms of payment of such penalty as it may deem appropriate. (e) It shall be no defense to disciplinary action before the commission that an applicant, licensee, registrant, intermediary company or holding company inadvertently, unintentionally or unknowingly violated a provision of this chapter or of any regulations adopted thereunder. Such factors shall only go to the degree of the penalty to be imposed by the commission, and not to a finding of a violation itself. (f) A violation of this chapter or of any regulations adopted thereunder, which is an offense of a continuing nature shall be deemed to be a separate offense on each day during which it occurs. (g) The application of the regulatory sanctions prescribed herein shall not prejudice a criminal prosecution for the same, similar or related conduct. Section 27. Annually, on or before a date determined by the commission, an internet gaming operator shall provide all transactional data relating to internet gaming conducted in this commonwealth to any college or university located in the commonwealth requesting such information, excluding any personally identifiable or otherwise confidential information. Section 28. No person shall operate a place of public accommodation, club, including a club or association limited to dues-paying members or similar restricted groups or similar establishment in which computer terminals or similar access devices are advertised and made available to be used principally for purposes of accessing authorized internet games. Section 29. This chapter does not prohibit selling internet lottery games, including, but not limited to, digital representations of lottery games. Section 31. There shall be established and set up on the books of the commonwealth a separate fund to be known as the Internet Gaming Fund which shall receive revenues collected pursuant to this chapter. Fines collected under this chapter shall not be deposited into the fund, but shall be deposited into the General Fund. The fund shall not be subject to appropriation. The commission shall be the trustee and administrator of the fund and shall transfer monies from the fund. All expenses of the commission incurred in the administration and enforcement of this chapter shall be paid from the fund. SECTION 2. This act shall take effect on January 1, 2026. The information contained in this website is for general information purposes only. The General Court provides this information as a public service and while we endeavor to keep the data accurate and current to the best of our ability, we make no representations or warranties of any kind, express or implied, about the completeness, accuracy, reliability, suitability or availability with respect to the website or the information contained on the website for any purpose. Any reliance you place on such information is therefore strictly at your own risk.
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📝 massandra on September 03, 2025
I think this is going to be one to keep an eye on. Full disclosure, I’m personally very wary of the sudden prevalence of easy-access online gambling in Massachusetts. Some of the things that stick out with respect to gambling laws in general:
I’m not enough of an expert on gambling laws to know where this bill stands, but at a glance, it seems like it’s grounded in professional recommendation, privacy-conscious, and not overly generous to online gambling while still keeping the door open. I’d be interested in which groups are in favor of this bill and which ones oppose it.